My Role

Product Strategy

  • Helped define the problem framing around retention and long-term engagement

  • Developed the behavioral and gamification architecture of XPfit

  • Articulated the product vision and the gap in the wearable market

User Research

  • Created customer persona (Alex)

  • Synthesized user motivations for gamified fitness

  • Identified the psychological barriers to adherence

Systems & Feature Architecture

  • Co-designed the core ecosystem: Game Mode, Coach Mode, Community Mode

  • Built the logic for XP, quests, milestones, and adaptive challenges

Value Proposition & Positioning

  • Created and refined the product’s VVP

  • Positioned XPfit between wearables and wellness games

  • Differentiated the product using behavioral design theory

Business & Market Work

  • Supported TAM/SAM/SOM modeling

  • Participated in financial plan refinement

What I Learned

Working on XPfit strengthened my skills in:

  1. Systems thinking for gamification

  2. Behavioral design and habit formation

  3. Product storytelling and value proposition development

  4. Market analysis and competitive positioning

  5. Translating user psychology into product features

  6. Visual narrative building for pitch decks

XPfit

An AI-powered wearable that integrates gamification, adaptive coaching, and community accountability to solve the biggest problem in fitness tech: long-term engagement.

My Role: Product Strategy, User Insights, Behavioral Systems, Value Proposition, Competitive Positioning.

[See our pitch deck here]

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